EVE Online: Revelations

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If you?ve played EA?s Earth and Beyond or Freelancer from Microsoft and are looking for a similar space simulation role-playing game, EVE Online: Revelations fits the description, but doesn?t offer quite the same experience. E&B and Freelancer have one thing in common that made them appeal to the more casual player, fast-paced, manual piloting space combat. EVE doesn?t rely on this dynamic so much, however; rather it focuses more on the economy such as buying and selling, mining, and item production. Of course, there is combat and manual piloting in EVE, but the two are largely automated, with the ship responding slowly (albeit more realistically) to player commands. To turn your ship, you simply press the left mouse button in the direction you want to turn and your ship will eventually follow and just about ever operation in the game is done using the right or left mouse button. Combat loses some appeal since you basically choose your target by ?locking on? and set your weapons to fire and then watch the battle. There is plenty of challenge to be found once the massive player vs. player battles begin, though. For gamers who enjoy strategy-based space simulations, EVE Online will be much more appealing than to those who are seeking an online universe to conquer through player skill and how fast you can hit buttons. EVE is all about building skills and relationships over time.

The character creation process has many options that impact the type of career you will have as a pilot. Some characters are bread for battle, plain and simple, but there are also options available that allow you to create a character that is adept at mining, trade, crafting, and space combat. There are four main races available for play, with three heritage groups under each. The Amarr Empire is the largest of all the races and is a religious people. The Minmatar Republic is an independent people who keep to themselves. The Gallente Federation believes in free will and human rights and fights for the freedom it holds so dear. Last, but not least, the Caldari State is run by corporations and believes deeply in capitalism. A fifth race called the Jove exists in EVE, but is not currently playable. You must select both a race and heritage group at the start of play that will determine some of your character?s basic starting attributes. Each race has its own strengths and weaknesses and a complete set of ships available to them as well. You will also have the opportunity to customize the looks of your character, from sex to hair color and background. Unlike most massively multiplayer online games (MMOGs), however, the looks of this character will be seen primarily you alone since most other players will only see the outside of your ship.

You may further customize your character by allocating points into attributes and skills that will determine how proficient your character is in each area. A trade school must be chosen along with an area of study, for your character. These schools provide the basics for each of three major disciplines. Once a discipline is chosen, you can select a Department, Field, and Specialties for study. The character creation process is quite detailed and it is very important to have an idea of what you desire to do most in EVE prior to creating a character since it can be hard, and take a lot of time and money to develop new skills and attributes after beginning play.

EVE is a unique MMOG in that its economy is completely player driven. Most of the items in the game are player-made and getting the items you need at a price you can afford usually means having connections within a corporation. This being the case, certain equipment is extremely hard to come by and will take a lot of money, called Isk, to purchase. Another fairly unique feature of EVE is the ability to play through the entire game solo. Players earn Isk in many ways including mining and crafting and selling items, though the easiest way to make a buck is by completing missions handed out at the various space stations by agents. Initially, as a new player, you may go through a tutorial mode that introduces you to the controls and options available at bases. This tutorial mode is also where the missions begin with a starting agent. Completing missions that are accepted is essential since a character?s reputation is on the line. Reputation plays a large rule in what missions are available through agents, so building good relationships with agents is wise.

EVE Online is a really deep game. Players interested in crafting items, mining, and trade will find plenty to do. Even better, EVE has setup Corporations, like the guilds of other games that allow players to combine their characters? skills and work together to accomplish great feats of production, sales, and trade. Another up-side to EVE is its in-depth market system that allows players to buy and sell from anywhere in a given region. The downside is if you buy an item half-way across the galaxy, you actually have to travel there to pick it up. There?s no delivery service available, unless you can talk the seller into flying it to you.

Our character and ship was more adept at mining than at combat so we spent much of our time mining and had plenty of Isk to purchase a new ship with a huge cargo hold in just a few hours of play. The real fun begins, however, when you join a corporation and begin to fight along side other players in battles against other player-run corporations that can contain upwards of 50 ships. To fund these exploits and battles, though, a character?s specialties come into play allowing him to make money quickly to get back into the battle. No, joining a corporation and waging war on other players is not essential to the game, but during the hours spent harvesting Isk, relationships with other players will help pass the time more quickly, and corporation events, such as battles, will provide for a more enjoyable experience, overall.

EVE Online has made a name for itself among the ranks of other MMOGs through its exceptional PvP combat system. EVE works pretty much like the real world where anyone can attack another player, but to keep it fun for everyone, a defeated vessel losses only what is aboard at the time of defeat. Items left at a base and Isk remain in the player?s possession. EVE has also created a bounty system where players who commit frequent offenses against other players (attacking player ships without warrant) have a cash bounty on their head, paid to anyone who can bring them down. We saw some bounties of upwards of $1 billion ? we don?t want to know what those players did to deserve that.

Corporations play an even greater role than simply war and a player community system, though both of these are important roles of corporations. Corporations are lead by a sole player called the CEO who may be voted into position by other players that are part of the corporation (known as shareholders), though the CEO is often the person who begins the corporation. The CEO has the power to declare war, buy and sell corporation assets, and establishing trade relationships with other corporations. The way corporations trade is by building space stations where players may dock and buy and sell goods.

Corporations may declare war on each other by earning a majority vote from shareholders. Once war is declared, members of the corporations at war may freely attack one another without adverse repercussions from the local NPC police and the bounty office. A war ends when one corporation surrenders and the results are never pretty. The losing corporation can lose money, trade relations, or even their entire base full of their assets.

To progress in EVE Online, players must purchase and train skills and level them up. Certain ships and ship upgrades will be unavailable to players that do not have a certain skill or meet the skill level requirement to use the components. For instance, we had to train skills in engineering and shield upgrades to install a new shield system for our ship. We also had to purchase certain skills that would allow us to upgrade to a new class of ship. Skills range in price starting at a few thousands ranging into the millions. Each skill also takes time to level, and skills may only be trained one at a time. Since our character was developing his mining abilities we decided to continue training this skill and found that training our character?s mining skill to level four will take nearly half a month of real time! Thankfully, once a skill is set to train, it will continue even when you are logged out of the game. This is great for the player who doesn?t have a lot of time to play, but still desires to progress through the game.

EVE?s graphics and sound effects are both decent and live up to the outer space environment of the game. We ran into several graphical issues while running EVE Online that included our ship becoming stuck on some space stations and the burning fire from our ships engines would often not display while in flight. One would think a game that has been existence since 2003 would not have such problems. It would also seem that the game?s patching process is not yet down to a science since we incurred extended downtime during the latest patch.

EVE Online focuses much on the economy, but violence is still prevalent in the game?s ship to ship combat. There is no blood or gore in this title, though, and ships simply blow up when they are destroyed, leaving players behind in a small capsule, which allows them to return to a space station and purchase a new ship. As with any game that allows players to talk with one another, language can be a problem in EVE Online, but we found most of the talk to be clean both from players and NPCs. The worst word we found spoken by an NPC was d***. EVE does not contain a language filter on the player chat channels in-game, so the sky?s the limit with regard to player language and comments.

EVE Online won?t appeal to everyone given its player-driven economy and genre. Space simulations (even in RPG form) have a tendency to be some of the least played games of all the genres available, though EVE has a respectable player base that is growing. The game averages 15-30,000 players logged in at any given time, and since there is only one normal game server (there is also a beta testing server open), all these players are playing together. EVE Online is a strong title that has been around for some time, starting in Europe and just recently being made available in the states, players looking for a mature MMOG set in outer space should check out EVE Online: Revelations. For those that are still skeptical, a 14-day free trial is available to download direct from the EVE Online web site and will provide enough play time to test out the game prior to purchase.

» By Stephan Mack, Plain Games. Published 4/14/2007 12:45:33 AM.

 

 
EVE Online: Revelations
Chii Posted 5/17/2007 12:42 EST
Joined 5/17/2007
1 posts
I recently started playing Eve again, and I came across this review which was a pretty decent one in my humble opinion!

But I thought I'd let you know that the training times of the different skills do vary greatly many times based on your base attributes and on the base learning skills (which are a good idea to get trained first, btw!). Since you mentioned in the review that it would take about a month to train I am thinking that you referred to Mining 5, which can indeed take some time. But due to the reliance on skills. This time can be brought down by training the skills that bolster then attributes on which the training depends. Which will allow you to shave a number of days off your training.

Also as far as the community in the game goes, it ranks up there in maturity with the community I've seen in AO. Which for the most part is pretty darn good.
ChickenSoup Posted 5/5/2007 23:7 EST
Joined 11/2/2006
8 posts
And you're a troll that's going to end up banned.
_________________________
~that servers a steak dinner~
nickycakes Posted 5/5/2007 19:10 EST
Joined 5/5/2007
3 posts
wow. what retarded review website actually has a category called "magic" for reviewing games. morons.

also, i've played about 10 mmo's and this one has more profanity than any others so get your sh1t straight.

oh, and darwin > creation
ChickenSoup Posted 5/1/2007 19:42 EST
Joined 11/2/2006
8 posts
Well well, lookie what I found on the EVE website.

"EVE: Revelations review at Plain Games
EVE Online: Revelations is a celestial hit with the Plain Games crew who gave it a score of 4.5 out of 5 stars in their recent review.

"For gamers who enjoy strategy-based space simulations, EVE Online will be much more appealing than to those who are seeking an online universe to conquer through player skill and how fast you can hit buttons." "

:)
_________________________
~that servers a steak dinner~
PhleX Posted 4/26/2007 13:22 EST

Joined Not Available
108 posts
It doesn't seem like the backstory plays a whole lot into EVE Online, which is why I didn't mention it much in the review.

I would agree that the players are very civil. I hung out with a player from South America and we had a good long chat about the best solutions to mining.
_________________________
~PhleX~
kjakan Posted 4/26/2007 8:24 EST
Joined 4/26/2007
1 posts
Dear PG ed.

I too have been playing eve for a little over a year now, quite some time before revelations was introduced, but so far I would like to stress that the background stories is realy not that important, now among the role playing groups some are arguing wether the amarr are the result of christians or Muslims, we will probably never truly know.

But this realy doesnt matter at all as soon as you stop flying for respective factions and go into the "deep 0.0" get involved with larger corporations and alliances and the kind of warfare that entails, very exiting, could be frustrating at times yes, but still exciting.

The thing that I truly think matters are the kinds of people playing this game, the majority player is probably between 25-40 years of age, and a large percentage of those work in IT or mechanical engineering, In the year that I have played this game I have never been berated for asking questions in starter chat, the only "noob" calling contest was between two carrier pilots agreeing they could be noobs together. (having a carrier means you have played for at least a year and a half)

I have almost never heard swearingcurse words etc.

On teamspeak people have been adressing me politely some even calling me sir.

basically what it all boils down too, Eve is largely populated by people of intelligence and civility, respect is given by default, and you will have to work to loose it.
PhleX Posted 4/24/2007 13:21 EST

Joined Not Available
108 posts
Thanks for the additional information and your input.
_________________________
~PhleX~
Erai Posted 4/24/2007 5:28 EST
Joined 4/24/2007
1 posts
Dear plaingames editors,

I just read your review on Eve Online. Interesting read, I would never have thought about regarding this game from a Christian perspective.
I am an avid player of Eve (and, by the way, not a Christian), but I do fear that from your perspective you have missed a couple of points that may make Eve much more offensive to Christians then you seem to think. Namely:

1: Drugs. Narcotics are available in the game, and after the next expansion (probably) it will even be possible to use some of them- they are called "boosters". In a magical world these would be potions, albeit with a twist, but in Eve they are analogous to drugs, plain and simple.
2: Religion. Does God exist in the back story of the Eve universe? Yes, (s)he does, in several guises actually:
-The Minmatar race are famous for their pagan rituals (Voluval being the most prominent, this is supposedly the origin of many of the tattoos on Minmatar "avatars") and shamans.
-The Amarr worship God and keep strictly to a twisted version of the Bible called "The Scriptures". These, among other things, tell the Amarr that they are the Chosen People, superiour to other races and entitled to subjugating and enslaving them. In a way, maybe, you could view the inclusion of the Amarr as a jibe to Christianity (Catholicism in particular, I suppose)
-The Sisters of Eve are probably more appealing, but they do seem to depict God as a woman- a notion I imagine you might find rather offensive.
3: There is more violence then you may think. For one thing, you will not see limbs being torn from bodies, but you can collect corpses. In the back story, a faction called the Blood Raiders uses these corpses for horrid rituals, and some of the roleplaying-corporations seem to enjoy emulating the Bloodraiders somewhat.

I am not certain how important the above would all be, but just as a caveat: the EVe universe is harsh in both outlook and philosophy, so if you are very sensitive about your faith, do realise what you may be getting into.

On different notes:

Eve has been available in the States since it was released- and better yet: many of the most veteran players are Americans or Canadians (the first major heist that brought up a stir even outside Eve was concocted by a Canadian who, in Eve, had been notorious even since... I think it must have been early betatesting or even late alpha- 2000 or so. And some of the fierces pirate ambush spots (the horrid "Gate Camps") are known to be negotiated more easily when the USA is asleep- I often try to time my gaterunning operations around that window myself ;-)

Furthermore: there is no game mechanic that restricts opening trade relations between corporations to CEO's although in smaller and med-sized corporations I suppose these things will usually fall to the CEO in practice)

Third: The bounty system is not "automatic". Bounties are issued by players, not by the game. Some people even put large bounties on their own heads to goad other players into attacking them, or simply because having a bounty on your head looks cool. (And, hey, I cannot deny that it acutally kind of does)

Fourth: character creation is very detailed and lots and lots of fun: I create and delete characters over and over just because I still love playing with that morphing engine :) But it is not as important as it looks- most skills are easi to get With one exception that I know of, which is the Black Market Trading skill (important skill if you want to take up smuggling of, for example, the above mentioned drugs). Also, training skills up to rank 3 usually takes only a little time- and unless you are really creating a character to perform one specific task fast, you don't want skills with four ranks on character creation anyway: best thing is to aim for many skills, not high ones (simply because this way the early game is just that little much more fun)
Plain Games Posted 4/5/2007 12:51 EST

Joined 7/10/2006
0 posts
Official Plain Games topic for EVE Online: Revolutions.
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ESRB Rating:
Teen

Age Appropriateness:
 14+

PG Rating:
4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Release Date:
 12/6/2006

Genre:
Role-Playing

Publisher(s):
 CCP

Developer(s):
 CCP

Additional Requirements:
 800MHz Processor, 512MB RAM, 30MB Video Card

Number of Players:
 Unlimited Online

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