Plain Games Forum -> General Discussion -> EVE Online: Revolutions
EVE Online: Revolutions
Plain Games Posted 4/5/2007 12:51 EST

Joined 7/10/2006
0 posts
Official Plain Games topic for EVE Online: Revolutions.
Erai Posted 4/24/2007 5:28 EST
Joined 4/24/2007
1 posts
Dear plaingames editors,

I just read your review on Eve Online. Interesting read, I would never have thought about regarding this game from a Christian perspective.
I am an avid player of Eve (and, by the way, not a Christian), but I do fear that from your perspective you have missed a couple of points that may make Eve much more offensive to Christians then you seem to think. Namely:

1: Drugs. Narcotics are available in the game, and after the next expansion (probably) it will even be possible to use some of them- they are called "boosters". In a magical world these would be potions, albeit with a twist, but in Eve they are analogous to drugs, plain and simple.
2: Religion. Does God exist in the back story of the Eve universe? Yes, (s)he does, in several guises actually:
-The Minmatar race are famous for their pagan rituals (Voluval being the most prominent, this is supposedly the origin of many of the tattoos on Minmatar "avatars") and shamans.
-The Amarr worship God and keep strictly to a twisted version of the Bible called "The Scriptures". These, among other things, tell the Amarr that they are the Chosen People, superiour to other races and entitled to subjugating and enslaving them. In a way, maybe, you could view the inclusion of the Amarr as a jibe to Christianity (Catholicism in particular, I suppose)
-The Sisters of Eve are probably more appealing, but they do seem to depict God as a woman- a notion I imagine you might find rather offensive.
3: There is more violence then you may think. For one thing, you will not see limbs being torn from bodies, but you can collect corpses. In the back story, a faction called the Blood Raiders uses these corpses for horrid rituals, and some of the roleplaying-corporations seem to enjoy emulating the Bloodraiders somewhat.

I am not certain how important the above would all be, but just as a caveat: the EVe universe is harsh in both outlook and philosophy, so if you are very sensitive about your faith, do realise what you may be getting into.

On different notes:

Eve has been available in the States since it was released- and better yet: many of the most veteran players are Americans or Canadians (the first major heist that brought up a stir even outside Eve was concocted by a Canadian who, in Eve, had been notorious even since... I think it must have been early betatesting or even late alpha- 2000 or so. And some of the fierces pirate ambush spots (the horrid "Gate Camps") are known to be negotiated more easily when the USA is asleep- I often try to time my gaterunning operations around that window myself ;-)

Furthermore: there is no game mechanic that restricts opening trade relations between corporations to CEO's although in smaller and med-sized corporations I suppose these things will usually fall to the CEO in practice)

Third: The bounty system is not "automatic". Bounties are issued by players, not by the game. Some people even put large bounties on their own heads to goad other players into attacking them, or simply because having a bounty on your head looks cool. (And, hey, I cannot deny that it acutally kind of does)

Fourth: character creation is very detailed and lots and lots of fun: I create and delete characters over and over just because I still love playing with that morphing engine :) But it is not as important as it looks- most skills are easi to get With one exception that I know of, which is the Black Market Trading skill (important skill if you want to take up smuggling of, for example, the above mentioned drugs). Also, training skills up to rank 3 usually takes only a little time- and unless you are really creating a character to perform one specific task fast, you don't want skills with four ranks on character creation anyway: best thing is to aim for many skills, not high ones (simply because this way the early game is just that little much more fun)
PhleX Posted 4/24/2007 13:21 EST

Joined Not Available
108 posts
Thanks for the additional information and your input.
_________________________
~PhleX~
kjakan Posted 4/26/2007 8:24 EST
Joined 4/26/2007
1 posts
Dear PG ed.

I too have been playing eve for a little over a year now, quite some time before revelations was introduced, but so far I would like to stress that the background stories is realy not that important, now among the role playing groups some are arguing wether the amarr are the result of christians or Muslims, we will probably never truly know.

But this realy doesnt matter at all as soon as you stop flying for respective factions and go into the "deep 0.0" get involved with larger corporations and alliances and the kind of warfare that entails, very exiting, could be frustrating at times yes, but still exciting.

The thing that I truly think matters are the kinds of people playing this game, the majority player is probably between 25-40 years of age, and a large percentage of those work in IT or mechanical engineering, In the year that I have played this game I have never been berated for asking questions in starter chat, the only "noob" calling contest was between two carrier pilots agreeing they could be noobs together. (having a carrier means you have played for at least a year and a half)

I have almost never heard swearingcurse words etc.

On teamspeak people have been adressing me politely some even calling me sir.

basically what it all boils down too, Eve is largely populated by people of intelligence and civility, respect is given by default, and you will have to work to loose it.
PhleX Posted 4/26/2007 13:22 EST

Joined Not Available
108 posts
It doesn't seem like the backstory plays a whole lot into EVE Online, which is why I didn't mention it much in the review.

I would agree that the players are very civil. I hung out with a player from South America and we had a good long chat about the best solutions to mining.
_________________________
~PhleX~
ChickenSoup Posted 5/1/2007 19:42 EST
Joined 11/2/2006
8 posts
Well well, lookie what I found on the EVE website.

"EVE: Revelations review at Plain Games
EVE Online: Revelations is a celestial hit with the Plain Games crew who gave it a score of 4.5 out of 5 stars in their recent review.

"For gamers who enjoy strategy-based space simulations, EVE Online will be much more appealing than to those who are seeking an online universe to conquer through player skill and how fast you can hit buttons." "

:)
_________________________
~that servers a steak dinner~
nickycakes Updated 5/5/2007 19:13 EST
Joined 5/5/2007
3 posts
wow. what retarded review website actually has a category called "magic" for reviewing games. morons.

also, i've played about 10 mmo's and this one has more profanity than any others so get your sh1t straight.

oh, and darwin > creation
ChickenSoup Posted 5/5/2007 23:7 EST
Joined 11/2/2006
8 posts
And you're a troll that's going to end up banned.
_________________________
~that servers a steak dinner~
Chii Updated 5/17/2007 14:20 EST
Joined 5/17/2007
1 posts
I recently started playing Eve again, and I came across this review which was a pretty decent one in my humble opinion!

But I thought I'd let you know that the training times of the different skills do vary greatly many times based on your base attributes and on the base learning skills (which are a good idea to get trained first, btw!). Since you mentioned in the review that it would take about a month to train I am thinking that you referred to Mining 5, which can indeed take some time. But due to the reliance on skills. This time can be brought down by training the skills that bolster then attributes on which the training depends. Which will allow you to shave a number of days off your training.

Also as far as the community in the game goes, it ranks up there in maturity with the community I've seen in AO. Which for the most part is pretty darn good.
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